Xiuhtecuhtli Development Kit screenshots
Using the sprites that were created using the asset tool, they can then be imported into the level editor.
Static sprites such as boxes and platforms can be created and then imported into the level editor to create full sized levels.
This shows off how XDK can create an animated sprite from a sprite sheet. Fill in the frames per row, the number of rows and the frames per second and your sprite will be animated and able to be placed into a Time Punch level.
Using the sprites that were created using the asset tool, they can then be imported into the level editor.
Development kit for Time Punch: Prologue
Xiuhtecuhtli Development Kit was designed to be an easy way for non-programmers to design assets and levels for the game Time Punch: Prologue. Developed with fellow programmer Liam Duncan, XDK has full support for static and animated asset creation, sound playing and testing, and using those assets to create a full fledged level which an then be placed in the full version of Time Punch: Prologue.